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Björk – Vulnicura VR 我非常興奮地宣布《Vulnicura VR》已經過重新製作了!


它配備了全新的空間音訊,視覺效果也經過了重新編程。最初製作時,我們經常因記憶體限制和沉浸式技術的容量而受到束縛。現在,Pulsejet Studios 公司已經將整個專案升級了。

作為一名親眼見證許多數位藝術家朋友的作品隨著時間流逝而消逝的藝術家,我對能成為「數位作品不應蒸發、過期」這個理念的一部分感到非常熱情。因此,我對團隊為此付出的所有努力充滿感激。

我很興奮能將《Vulnicura》中的所有歌曲結合成一張 VR 專輯。在我的所有音樂中,我覺得這張專輯擁有足夠的敘事性和時間線來支撐它,使其成為我們製作的所有虛擬實境影片的數位家園。

這些 VR 影片曾作為「Björk Digital」展覽的一部分,在全球各地的博物館巡迴展出。而現在,將它們全部上架到一個大眾都能接觸到的遊戲平台上,讓所有人都能下載到家中,這讓我感到非常興奮。

《Vulnicura VR》是一段漫長的旅程,始於 2014 年 11 月,我和 Andy Thomas Huang 討論如何記錄下〈Stonemilker〉這首歌,並在冰島的海灘上用 360 度攝影機進行拍攝。當時我們不確定如何分享,因為擁有 VR 頭戴式裝置的人非常少。於是我們從在布魯克林和 Bethnal Green 的 Rough Trade 唱片行放置了十幾台頭戴式裝置開始,得到了非常好的反響。這也是為什麼我選擇在 Smekkleysa 唱片行首映它的原因,我認為這裡對音樂相關的沉浸式技術來說是個很自然的地方。

我們從雪梨的《Vulnicura VR》展覽開始,到了 2016 年 6 月,我們在那裡展出了〈Stonemilker〉、〈Notget〉和〈Mouth Mantra〉。接著在 2016 年 7 月的東京展覽中,我們加入了〈Quicksand〉的 AR 現場表演。該展覽隨後在秋季巡迴至倫敦、蒙特婁和雷克雅維克,並加入了〈Black Lake〉和〈Family〉。它也曾到過洛杉磯、休士頓、巴塞隆納、莫斯科、波茲南、布宜諾斯艾利斯、波哥大、墨西哥城、聖保羅、巴西利亞和里約熱內盧。

整個過程充滿了即興發揮,我們努力地對格式保持信心。對音樂家來說,在 CD 銷聲匿跡之後變得悲觀是很容易的,但我想要勇敢地隨著 360 度聲音和視覺技術的發展而成長。面對每一個挑戰,我試圖將其轉化為音樂中額外的禮物。這 7 支 VR 影片是由 6 家不同的公司、使用 4 種不同的軟體、由 6 位不同的導演共同完成的。在這段旅程初期,我們發現優秀的 360 度聲音混音過程並不存在,所以我們必須自己一路摸索發明出來⋯⋯還有數十個類似的挑戰⋯⋯

我是一個熱愛音樂、並為其所帶來的感覺深深感動的人。當 Andy 提議在海灘上拍攝〈Stonemilker〉時,他或許是捕捉到了我的歌曲是如何具有空間感並與大自然緊密相連。這首歌是我在同一個海灘上散步時寫的,因此用 360 度拍攝並以環繞音效分享,似乎是邀請聽眾謙遜地走進我音樂的最自然方式。

數位動畫的主題是我和 James Merry 的合作成果,我想感謝他擔任了這次專案的視覺藝術共同指導。他耐心地傾聽我無止盡地講述關於心理學和療癒的感受,這是迄今為止我寫過最艱難的一張專輯:我的心碎專輯。我驚訝地發現心碎的療癒過程是如此形而上學且「自我療癒」。這也是為什麼人類談論心碎已有數萬年之久。你身體的一部分彷彿真的崩解了、被撕裂了。胸口彷彿有一個實際的傷口,需要被縫合與治癒。

當我 2014 年第一次體驗 VR 時,我意識到它的優點和缺點與我手上的這張專輯完美契合。戴上頭戴式裝置時,你會感到非常孤立。而心碎就是如此。它也提供了逃離現實的慰藉,這也是心碎時所需要的。但我個人認為,還有一個未來的潛力尚未被充分探索,那就是 VR 的療癒潛能。在雪梨展覽期間,人們戴著頭戴式裝置哭泣的數量讓我與 James 相信我們走在正確的道路上,這是一種人們在身體層面上的真實感受。

我想感謝所有導演:Andy Thomas Huang、Jesse Kanda、Nick Thornton Jones and Warren Du Preez、Inez & Vinoodh、我們的日本合作夥伴:Dentsu 和 Rhizomatiks。以及 Stephen Malinowski 精彩的 3D 樂譜動畫。

還有 Mandy Parnell 和 Martin Korth,他們與我一起開創了我們自己的 360 度混音和後製方法,解決和編寫了無數的解決方案。Chris Pike 和 Chris Elms 在這方面是傑出的音訊工程師。

希望你們會喜歡這個作品⋯⋯

一如既往,我很感激你們的關注。

真摯地,
Björk

體驗 Björk 的《Vulnicura VR》— 重新製作版,配備全新的增強空間音訊和完全重新編程的視覺效果。現已可在 Apple Vision Pro 上體驗,並即將在 Meta Quest 上推出。

#vulnicuravr #vulnicuravrremastered #björk
家庭形象設計:Andrew Thomas Huang。
《Vulnicura VR》封面藝術:M/M Paris。

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I am thrilled to say that vulnicura vr has been remastered !

it has new spatial audio , reprogrammed visuals .

when we did it originally , our hands were often tied because of memory limitations and the capacity of immersive tech .

now the company pulsejet studios have upgraded the whole thing .

it is also a passion of mine to be part of a mindset where digital work doesn´t evaporate and expire , as i have witnessed with a lot of my digital artist friends .

so i am grateful for all the labour the team put into this .

i was excited to combine all the songs on vulnicura into one VR album . out of all my music , i felt it had the narrative and chronology to carry it .

it is a digital home for all the virtual reality videos we made

the VR videos have been touring museums around the world as part of the Björk Digital exhibition , but now that it is possible to put them all out on an accessible gaming platform available to everyone ,

i am thrilled for people to be able to download them in their own home .

vulnicura VR has been a long journey which started when me and andy thomas huang started talking about how we wanted to document “stonemilker”

we then filmed it on a 360 camera on a beach in iceland in november 2014 . we werent sure how to share it because of how few owned VR headsets . we started by putting a dozen of headsets in Rough trade record shops in brooklyn and bethnal green and got really good reactions . this is the reason i am premiering it in smekkleysa record shop which i think is a natural home for music related immersive tech .

we started with the vulnicura vr exhibition in sydney and by june 2016 we brought headsets there with “stonemilker” , “notget” and “mouth mantra” and then adding live performance of “quicksand” with AR for tokyo july 2016 . the exhibition then travelled to london , montreal and reykjavík in the autumn where we added “black lake” and “family” . it has also been to los angeles , houston , barcelona , moscow , poznan , buenos aires , bogota , mexico city , são paulo , brasília and rio de janeiro .

the whole process has been an improvisation , trying to keep faith in formats . it is too easy for musicians to turn pessimistic after cds have evaporated but i wanted to try to have courage to grow along with how 360 sound and vision tech was growing . with every challenge try to turn it into an additional gift for the ideology in the music . these 7 VR videos are done with 6 different companies , 4 softwares 6 different directors . early in this journey it became obvious that the process for great 360 sound mastering did not exist so we had to invent our own on the way

…. there were dozens of other similar challenges ……

i am someone who absolutely loves music and gets so moved by the sensation of it . when andy proposed filming stonemilker on the beach it was perhaps him tapping into how spatial and connected to nature my songs are . i wrote that song , walking on the same beach and filming it in 360 and sharing it in surround sound seems the most natural way to invite my listeners humbly into my music .

the themes for the digital animations were a collaborations of mine with james merry and i would like to thank him for being my co-pilot for the visual art direction for this whole thing . he had the patience to listen to my endless tales about the psychology and the sensation of healing through my most difficult album to write to date : my heartbreak album . it came to my surprise how metaphysical and “selfhelpy” heartbreak-healing really is . there is a reason why mankind has talked about broken hearts for aeons . you physically feel as a part of your body has fallen apart , has been torn off . there literally is a chestwound that is sown together and healed . when i first was watching VR in 2014 , the way i recognized it´s strengths and weaknesses seem to match the album i had in my hands perfectly . when you put the headset on , it is very isolating . heartbreak is . it also gives an escapist relief . which heartbreak needs . but there is also a hidden quality i personally think is going to be the most unexplored in the future , the healing potential of VR . the amount of crying that was done into the headsets in sydney convinced me and james that we were on the right track , this was something people were experiencing on a visceral level .

i would like to thank all the directors ,andy thomas huang , jesse kanda , nick thornton jones and warren du preez , inez & vinoodh, our japanese collaborators : dentsu and rhizomatiks . and stephen malinowski for his wonderful 3d notation animations

also mandy parnell and martin korth who pioneered our own take on the 360 mixing and mastering with me , solving and programming endless solutions

chris pike and chris elms were divine engineers on this

i hope you enjoy this ……

as always i am grateful for your interest

warmthness

björk

…….

Experience Björk’s Vulnicura VR – Remastered, with new enhanced spatial audio and fully reprogrammed visuals. Now available for Apple Vision Pro and (very soon) Meta Quest.

#vulnicuravr #vulnicuravrremastered #björk

Family avatar by Andrew Thomas Huang.

Vulnicura VR title artwork by M/M Paris.

source Björk